Cyberpunk 2077 Transmission: Voodoo Boys, Brigitte, and Death
One of Cyberpunk 2077's primary plot tasks is Transmissions. It's the one where you enter the lair of the Voodoo Boys and search for Alt Cunningham by delving far into the internet. You will have the option to either draw your weapon and start firing at enemies or leave the area quietly when the mission comes to a finish. A lot of people are curious about the ramifications of deciding to attack, other from the apparent. Our Cyberpunk 2077 Transmission tutorial will answer any of your questions if you have any.
Draw a weapon or not to kill Brigitte and the Voodoo Boys?
You'll have the option to either leave Alt-land quietly or brandish a weapon and give the Voodoo Boys (and females) what for it. Maintaining your composure will allow you to just depart the chapel unscathed and without anything to show for your efforts.
If you pull out the gun, they will turn against you right away. Among the many opponents you'll face are Brigitte and the netrunners. You will face Placide when you get to the door. You will get his legendary coat, which has four mod slots, if you are able to defeat him. In addition to getting to finally silence Placide, it's a pleasant reward.
It might be wiser to support the NetWatch agent at the movie theater if you want to battle the Voodoo lads. If you succeed, you'll wake up to find Brigitte and the netrunners dead, meaning you'll have fewer adversaries to contend with.
Whatever you decide, there won't be any significant repercussions. The way the Voodoo Boys treat you is the only thing that changes. They will become hostile for the duration of the game if you decide to murder them in their own house. But it's not like they were cordial to start with. Basically, kill them to get the trenchcoat. Spare them if the fighting gets to be too much trouble.