Cyberpunk 2077 2.0: Individual Skill Advancement Level Up
The process of leveling up the new Solo talent will be covered in our Cyberpunk 2077 2.0 Solo talent Progression Level Up guide. Additionally, we'll include the perks you get as your Solo increases. Finally, in the hopes that it will help you better understand Solo, we will quickly go over which of the previous talents have been included into it. Having said that, let's get started.
Cyberpunk 2077 2.0: How to Advance Your Solo Skill Progression
Increasing your skill level in Cyberpunk 2077 2.0 Solo revolves about getting up close and personal. By that, I mean using your firsts, clubs, Gorilla Arms, shotguns, LMGs, and other blunt melee weapons; you can also use body tree skills like Savage Sling. No cutting, just pounding counts; blades don't. Basically, I suggest employing Gorilla Arms and just pounding opponents into the ground; however, feel free to use whichever strategy you find most effective. Anyway, when you go through the Solo levels, these are the things you may unlock.
- Rank 5 – Carrying capacity increases by 50
- Rank 10 – Health increases by 10
- Rank 15 – One Perk Point
- Rank 20 – Adds 20% Damage and Attack Speed to Gorilla Arms and Fists; the latter can cause Bleeding
- Rank 25 – Carrying capacity increases by 100
- Rank 30 – Health increases by 15
- Rank 35 – One Perk Point
- Rank 40 – 10% higher crit chance against enemies within 5 meters
- Rank 45 – Damage with strong and quick melee attacks increases by 25%
- Rank 50 – Heals 25 health after performing a Finisher
- Rank 55 – Adrenaline decays 50% slower and cannot drop below 10% when Adrenaline Rush is active
- Rank 60 – +30% enemy health threshold to perform Finishers, +50% healing from performing Finishers, +30% to Bersker Duration when Berserk is active
That concludes the explanation of the Cyberpunk 2077 2.0 Solo skill's level-up sequence. You may level up five new trees: Headhunter, Netrunner, Engineer, and Shinobi are the other four. It's essentially a whole overhaul of the skill system. In essence, Solo replaces the former Brawler and Annihilation abilities. Some of the benefits that Athletics gave you are still available in Solo, even if Athletics has been demoted to Shinobi. It's definitely better to simply forget about the previous system and fully acclimate yourself to the new one since everything is a little complicated.