Review of Alone in the Dark: Southern Unease
World Records Guinness Alone in the Dark, released in 1992, was the "first-ever 3D survival horror game," according to Gamer's Edition. The most terrifying game of 1981, 3D Monster Maze, was forgotten by those adorable summertime kids, but that was to be anticipated after all these years. The most pressing inquiry about Alone in the Dark is the reason it was never successful. All future AitD games sank more than tank controls from previous decades, in contrast to all of the Residents Evils and Silent Hill sequels. Is it a case of the poltergeist curse, misfortune, or poor development team selection? It is definitely a topic for a doctoral dissertation.
Having experience with interactive archeological necromancy, THQ Nordic chose to give it another go. There is enough nostalgia and collective memory to support the creation of the contemporary sequel. They didn't attempt to invent the wheel with this new Alone in the Dark. Rather, they used a tried-and-true strategy that was almost exactly the same as the Resident Evil 4 remake from the previous year. They won't win many awards for innovation if they create a traditional survival horror game that is full of combat and puzzles and is presented in an over-the-shoulder third-person perspective. However, since foolish experiments destroyed every attempt to bring Alone in the Dark back to life before, taking a more cautious approach makes more sense.
A 1.5-hour narrative with optional bonus endings
The developer added heavy artillery to the mix this time. Emily Hartwood and Edward Carnby are played by Jodie Comer (Killing Eve, Free Guy) and David Harbour (Stranger Things, Black Widow). Mrs. Hartwood has engaged Mr. Carnby, a private investigator from New Orleans, to locate her uncle Jeremy, who has gone missing. The unfortunate uncle was seeking refuge in Derceto, an institution for "mentally fatigued," since he was suffering from psychological stress. Said institution is located outside of civilization, in the heart of Louisiana's vast swamp, an area that has historically been connected to cults, lunacy, and inbreeding.
You are given the option to choose the protagonist at the beginning. You will arrive at the same destination whether you play as Emily or Edward, but the journey will be different, particularly in the latter stages of the game. Additionally, the game has one or more hidden endings that may be unlocked once you finish the tale with both characters and reach a certain amount of memorabilia sets. Because of the extensive content overlap, it's not the most elegant approach, but it's still better than nothing. The accessible content is longer because to this "motivational trichotomy," lasting anywhere from six to nine hours, mostly based on how well you solve puzzles. It's honestly not that much, particularly for those who are only looking to quickly go through the game.
Excellent ensemble and gripping narrative
Thankfully, the narrative is not just "good." Compared to previous Resident Evil games, this one is far more sophisticated, with multi-layered terror that is both supernatural and existential. The literary element of Alone in the Dark was written by SOMA's author, who did a fantastic job. You will need both playthroughs to fully understand the depraved situation Jeremy found himself in, since one playthrough will leave some glaring gaps. You will be driven to the brink of insanity by exploring the actual world and Jeremy's psychological constructions, and the rise in craziness will have you questioning the protagonist's mental state. The main and supporting casts' outstanding performance brings all the many threads together to create the best storyline of any Alone in the Dark game to date.
Combat and puzzles provide a somber diversion from all that heavy stuff. There are certain puzzles that are much more difficult than the majority of the cunning ones seen in Resident Evil and similar games. Anticipate frequent headbutts and a thorough search for hints in papers. You may adjust the degree of difficulty in various elements of the game that include puzzles and navigation. When it comes to map markers, clue highlights, and other indications, you have the option of selecting from a contemporary or classic preset of instructions or creating your own. But even in that case, don't anticipate an easy ride.
A flashback to the Callisto Protocol
Combat is the least engaging aspect of the whole experience because of a number of drawbacks. The movement system is anything from fluid, to start. Instead of feeling like actual individuals, Edward and Emily resemble wooden automatons who stagger about clumsily and sometimes get caught in their surroundings. When cornered by many enemies, expect to thrash aimlessly as they will typically stunlock and quickly dispatch you. The Callisto Protocol is the closest contemporary analogy to the awkwardness of close quarters fighting. This is not a favorable comparison.
In order to win, you must become aware of your limitations as well as those of the game engine, keeping a safe distance from all enemies at all times. Merely based on that fact, melee weapons are rendered useless right away. However, weapons such as shotguns, revolvers, and Tommy guns are still a superior option. Even if you use ammunition rather carelessly, the game dynamically ensures that you'll always have plenty of it.
The boring monotony of the opposition is another bad thing about fighting. There are very few different types of enemies in the game, but most of them are strange, shadowy humanoids that resemble the spitting image of a zombie and a swamp thing. You will always aim for the head, and they will always charge at you. 101 Simple Things. Not to mention, the last boss in both of the "normal" playthroughs is perhaps the most boring final boss battle in a contemporary survival horror game.
Every nice thing, please
While there are flaws in Alone in the Dark, we can forgive some of its pranks since there aren't many AAA survival horror games available. Clunky fighting and a small selection of enemies pale in comparison to the experience. The plot and the characters, who exude ZING in spades, are what will stay with you.