A Preview of BattleBit Remastered: A Low-Poly Megadeal
PC multiplayer shooters are a dime a dozen. Battle royales and extraction shooters have recently supplanted more conventional game types as the dominant genres in the contemporary battlespace. When was the last time you watched a major conquest match and really enjoyed it? Battlefields 3 and 4 provided the best in objective-based, cooperative gaming, but when players began experimenting with new drugs, the game's appeal gradually declined. Doomsayers believed that the idea was dead after the disaster that was Battlefield 2042, and for a while, they were basically correct. But after two years of repairs, the old workhorse started to improve and was now at least adequate. The fact that audiences came back again demonstrated that the desire was thereāit was just dormant.
It turns out that the refreshed Battlefield 2042 was just a prelude to something quite else. The indie multiplayer game BattleBit Remastered, created by only three individuals, sprang out of nowhere and quickly gained popularity. It's still in early access, but that didn't stop it from selling like crazy. The game does a good job of satisfying many gamers' Battlefield itch. For a fairly affordable price, it offers a ton of levels, modes, and weaponry along with character advancement and a steady performance.
A newborn star
It also has a very unique cuteness factor. Its low-poly visuals made me think of Roblox, the Android tablet game platform that my daughter, who is nine years old, loves. The degree of detail is surprisingly expandable, and the images are straightforward yet very clean. For example, the skybox, weapons, and uniform decals are not painted with the same flat brush as the vast expanses of countryside. In the game, there are structures that may be destroyed, giving heavier weaponry a chance to shine. Although the game's visual simplicity may deceive, it is just as serious as any Battlefield and has all the features you would expect from "big" conventional shooters, if not more.
The minimal hardware requirements for BattleBit Remastered let you to enjoy high framerates even with a mediocre setup. Three-digit framerates on e-sports rated gaming displays were always a carrot on a very long stick for the majority of us. Either we didn't have the necessary hardware, or the new, flashy game exceeded the specs at the same moment we got a PC strong enough to rival its forebears. Now you may live the power dream that is rightfully yours and experience 120+ frames per second on a PC that can barely manage 60 frames per second in the newest Call of Duty, provided you have a suitable display.
Every server has 254 players
On more than twenty maps, BattleBit Remastered offers three play sizes: 127 versus 127, 64 vs 64, and 32 vs 32! There are also absurdly many mods. There are now seventeen, ranging from traditional team deathmatches like rush, conquest, and dominance to a myriad of unique ones like suicide rush and catch game. For every specified match size, there is an automated matching system and a server browser. Although a more thorough matching filter would be nice to have in the game, it is most likely planned for future releases. You are not currently able to create a private server and play only with your friends or clan. That, I believe, will also soon alter.
BattleBit excels most in traditional Battlefield modes like conquest. The greatest parts of Battlefields 3 and 4 are brought back to life with vehicular combat, destructible objects, diverse terrain, and class-based fighting (BF Hardline, 1 and V). Because of their early access and everything, ground vehicles like tanks behave fairly unnaturally, floating over terrain nearly without any inertia. Proximity-based audio chat is very beneficial for combat coordination. Because of its expert execution, arranging with pickups is a complete ease. Even when rendered unconscious, you are still able to communicate, calling out for help and alerting neighbors about that jerk of a sniper.
Gameplay based on classes
BattleBit Remastered has six classes: Commander, Assault, Medic, Engineer, Support, and Recon. Each has a distinct set of movable weaponry and technology, as well as a role to perform. In addition to two hundred grindable levels, the game has an extensive prestige system. The Prestige system is akin to the Call of Duty system. You will effectively start again if you choose to activate it, but you will also get exclusive cosmetics and other benefits. Weapons and gadgets can be unlocked via grinding experience points and dinging, but utilizing a particular weapon will earn you components to customize it. Again, several contemporary multiplayer shooters have used this timeless approach. Everything that appears here looks true and correct. Although I'm not sure whether license is required for console releases only or not, I would rather use a Kalashnikov rather than a Kastov gun. Call of Duty: Modern Warfare II, you know who I'm talking about.
Minor teething issues
BattleBit Remastered is still in development. There have been two significant upgrades since the early access launch, so new content is always being added. The gunfire's faint sound is the component that most needs to be improved. Every weapon sounds ridiculous, including the most powerful RPGs and tank guns, which sound really pathetic. I understand that developers had to strike a compromise between proximity conversation and a cacophony of explosions. But unfortunately, the talk won by a wide margin. When people want to talk to one other during a combat, just make them shout. Nobody would be upset at the little amount of reality, I'm sure.
Counter-Strike is the only traditional multiplayer shooter that is resistant to changing trends. Everyone else has to work to make a life, and independent games created by small studios are no exception. BattleBit Remastered does a fantastic job holding its own. Similar to everyone else, it is going through teething or developing challenges, yet even with all that scaffolding, the brilliance is clearly obvious. This one seems to have a promising future.