Why It's Critical That You End Killing Games
Whether you purchase a book in hard copy or digital format, it becomes your property and you may read it anytime you want for the rest of your life. You may listen to a record you buy—either physically or digitally—forever, wherever in the world. Purchasing a film or television series is equivalent. You may view any purchased material at any time as long as you're not only streaming it. Video games are the one exception; otherwise, you're left with, at worst, a useless piece of plastic if the producers decide to stop supporting the servers since the game is meant to be played constantly online. And this is what the Stop Killing Games campaign seeks to alter.
Publishers Who Make Games Unplayable Face Off Against the Stop Killing Games Initiative
There have been several titles that vanish before The Crew, making it just the most recent casualty. But since The Crew had a player base of twelve million, it is the most well-known scenario. For this reason, Stop Killing Games is use it as the launchpad for a larger campaign. In addition, Ubisoft is a French corporation, and France has generally strong consumer protection regulations. Click the Take Action here button on the official Stop Killing Games website to join, which I highly recommend. Don't panic, even if you are not a French citizen; there are still things you can do to support the organization, even if they are only social media shares.
Stop Killing Games' current goal is to put an end to the practice of games that you have paid money for disappearing from the internet when the publishers shut down the servers. It isn't necessary for corporations to support every game till the end of the universe, even if they should; it would be sufficient if they let players to continue using them fully on their own. The existing state of affairs shafts consumers while benefiting companies (that is, just the top executives). It's time to strike; the iron is hot. And for further details, listen to this interview that the Second Wind team conducted with the initiative's driving force, Ross Scott.