Fix for the CheckAsyncRequest Error in Apex Legends

When you attempt to load into a map, are you receiving the Apex FS_CheckAsyncRequest error? Several game crashes have been a major problem for Apex Legends gamers over the last several months. The Apex Legends FS CheckAsyncRequest error is one such problem that occurs a lot. Is there a reason why this is occurring and a solution to resolve this problem? Continue reading as we discuss a few potential fixes.

Fix for FS_CheckAsyncRequest Error in Apex Legends

How to Solve the FS CheckAsyncRequest Error in Apex Legends

We need to determine the initial cause of the FS_CheckAsyncRequest problem before we can determine if there is a possible cure for it. It seems that PC gamers experience the problem almost always. Every complaint we've received indicates that this is only occurring on PCs. Therefore, it is reasonable to believe that this is a PC-specific issue. Next, it seems that when players attempt to load onto a map and begin a game, this problem often results in the game crashing.How can we resolve this problem now that we have the foundation? Most of the time, this problem cannot be fixed using the typical troubleshooting procedures, which include restarting the game and your computer, checking the game files, and reinstalling the game. Still, you need to follow these procedures just in case. But there are two very specific fixes that the official EA community administrators have suggested that could resolve this issue. So without further ado, let's get started.

Setup Apex and Easy Anti-Cheat on the Same Drive

According to community manager EA Barry, gamers that have both Apex and EAC installed on different drivers may get the Apex Legends FS CheckAsyncRequest issue. Therefore, ensure that Easy Anti-Cheat and the game are installed on the same partition to avoid this problem. Take your system partition, for instance (typically C).

Utilize the higher model detail and Apex DX11 version.

The more current incidence of this problem seems to be related to Apex Legends DX12. Therefore, updating the game to DirectX 11 may help you avoid this problem. Furthermore, Respawn claims that the Apex Legends FS_CheckAsyncRequest problem may also be caused by selecting the Low Model Detail option. To change the game's version to DX11, follow these steps:EA App:
  1. From “My Collection”, click on the three dots in the upper right corner of the Apex Legends tile and select “View Properties”.
  2. Add “-eac_launcher_settings SettingsDX12.json” in the text box under “Advanced Launch Options”.
  3. Click “Save” and launch the game normally.
Source:
  1. From “My Game Library”, right-click Apex Legends -> Game Properties -> Advanced Launch Options.
  2. Add “-eac_launcher_settings SettingsDX12.json” to Command line arguments.
  3. Click “Save” and launch the game normally.
  1. From your library, right-click Apex Legends and select Properties.
  2. Add “-eac_launcher_settings SettingsDX12.json” to “Launch Options”
  3. Close the properties window and launch the game normally
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